8 Player killing and the Mage Arena den.The Mage Arena bank is very useful for restocking on food when you're training agility at the Wilderness Agility Course. This way, if a player dies for whatever reason on their way to the arena, they won't lose valuable items. It is strongly recommended that a player bank all of their items first and then travel to the Mage Arena. Regardless, it would be wise to complete this activity on a world with a low population, to minimise the chance of an encounter with a PKer. When you are fighting Kolodion you ARE NOT safe from PKers, however, it is a single-combat zone so as long as you are fighting Kolodion you should be fine. The Mage Arena itself is not safe from player killers, although the banking area is. Its bank is a hotspot for player killers to restock their supplies. It is also helpful to have 37+ prayer, so you can use Protect from magic. To fight in the arena requires level 60 Magic (boosts do not work), and the ability to kill increasingly difficult forms of Kolodion using only magic. Notably, the actual arena is much larger and has more mages.The Mage Arena is a Free-to-Play minigame in which the player must travel to the Mage Arena in the deep Wilderness and fight Kolodion, the master of battle magic. The Mage Arena is implemented into the Runescape 2 beta. The ladder that leads to the safe underground area is changed to a lever so that the new tele block spell prevents its use. Webs and a lever added to the entrance of the arena.Īny kind of weapon and armour can now be worn within the arena. The cannon no longer works on the Mage Arena mages and Kolodion. Lundail now offers free runes to those who have completed tiers of the Wilderness diary. Players can now pick up multiple copies of god capes. Be careful not to attack the disguised player, as you will become skulled.Īs the inside of the Mage Arena is still considered part of the Wilderness, and located at Level 52 Wilderness, teleports will not work inside the arena.Ī bank deposit box is added to the safe underground area. In addition, some player killers may even dress themselves as the Saradomin battle mage in the arena, usually in the attempt to ambush players. Inside the arena, player killers cannot attack players who are fighting Kolodion during the events of Mage Arena I miniquest, but are able to after the quest's completion. Player killers often use the Tele Block spell here to prevent players from pulling the lever and escaping to the Mage Bank. This makes the Mage Arena a player killing hotspot as people training the god spells will almost always have a valuable drop in blood runes as well as a bank area for those farming items or needing to restock after a fight with a Wilderness boss. It is one of only two banks in the entire Wilderness (the other being in the Ferox Enclave), and one of the few areas in the Wilderness where players cannot attack other players. The Mage Arena bank is often called 'Mage Bank'. However, players possessing high Magic and Defence levels may find it more economical to use food instead. As the spells they attack with can hit up to 20, it is recommended to bring prayer potions and food. Protect from Magic is recommended for fighting battle mages. The aggressiveness of the battle mages depends on the god cape worn by the player mages are not aggressive to players wearing their God's cape. Once you have charged a spell, you will receive a message saying you are now able to cast the spell outside the arena. The spell does not have to deal damage to count toward the 100 required casts. Players who wish to use the three god spells outside of the Mage Arena must charge them first by casting them 100 times inside the arena on the battle mages walking around the arena.
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